Charms List

Can be purchased from the store. Appears starting from stage 2. It appears in one space on the right side of the store slot and changes every 3 times it is refreshed.

Charms are an entirely new mechanic in the TFT 12 set.

Tier 1Tier 2Tier 2.5Tier 3Tier 4
Stage 2100%----
Stage 340%40%20%--
Stage 4-35%35%30%-
Stage 5--20%60%20%
Stage 6+---60%40%
Търсене:
Name
Gold
Stage
Description
All Ones 0 Stage 2 to 3 Refresh your Shop with all 1-cost champions.
Coin Flip 0 Stage 2 to 3 50% chance to gain 1 gold for each Coin Flip you've used.
Crystal Ball 0 Stage 2 to 3 Reveal who your next opponent is.
Dehance 0 Stage 2 to 3 Reroll your Shop with champions 1 cost lower.
Gear Swap 0 Stage 2 to 3 Gain a Magnetic Remover and a Reforger. They vanish at the end of the round.
Minor Polymorph 0 Stage 2 to 3 Planning only: A 1-cost champion you have transforms into a 2-cost.
Summon Dummy 0 Stage 2 to 3 Next combat: Gain a Target Dummy for 1 round.
Copycat 1 Stage 2 to 3 Next combat: Get a 1-star copy of the first enemy champion to die.
Hot Streak 1 Stage 2 to 3 Next combat: Add 2 to your streak.
Minor Gambit 1 Stage 2 to 3 If you win your next player combat, gain 2 gold.
Minor Wish 1 Stage 2 to 3 Gain a random minor effect.
Magic Mirror 2 Stage 2 to 3 Gain a 1-star copy of a random champion you fielded last combat.
Polymorph 0 Stage 3 to 5 Planning only: A 2-cost champion you have transforms into a 3-cost.
Sinister Deal 0 Stage 3 to 5 Lose 1 player health, gain 2 gold.
Truce 0 Stage 3 to 5 You and your opponent gain 1 gold.
Zoomify 0 Stage 3 to 5 Next combat: Your team gains 200% movement speed.
All Twos 1 Stage 3 to 5 Reroll your Shop with all 2-cost champions.
Comfort Food 1 Stage 3 to 5 Gain 1 player health. If you lose your next player combat, gain 2 more.
Dress Down 1 Stage 3 to 5 Next combat: 30% Shred and Sunder all enemies for 8 seconds.
Hugify 1 Stage 3 to 5 Next combat: Your highest %i:scaleHealth% champion grows, gaining 500 %i:scaleHealth%.
Quick Bounty 1 Stage 3 to 5 Next combat: Gain an item component if you win in under 15 seconds.
Rite of Speed 1 Stage 3 to 5 Your team gains 10% Attack Speed for 1 round.
Shivinate 1 Stage 3 to 5 Next combat: All your items transform into Statikk Shiv for 1 round.
Shrinkify 1 Stage 3 to 5 Next combat: Your highest %i:scaleAS% unit shrinks, gaining 25% %i:scaleAS%.
Starless Shield 1 Stage 3 to 5 Next combat: Grant 300 Shield to your 1-star champions.
Study Hard 1 Stage 3 to 5 Gain 2 XP for each Study Hard you've bought this game.
Train Hard 1 Stage 3 to 5 Gain 1 Health for each Escalating Heal you have bought this game.
Ultra Ascension 1 Stage 3 to 5 At 25 seconds, your team gains 300% Damage Amp.
Aftershock 2 Stage 3 to 5 Next Combat: After 10 seconds, stun all enemies for 1.5 seconds.
All Threes 2 Stage 3 to 5 Reroll your Shop with all 3-cost champions.
Bunch-o'-Belts 2 Stage 3 to 5 Next combat: Your team gains 6 non-removable Giant's Belts.
Combat Mastery 2 Stage 3 to 5 Next combat, gain 1 XP for each enemy your team kills.
Die Roll 2 Stage 3 to 5 Roll a die. Gain gold equal to the result.
Freeroller 2 Stage 3 to 5 Gain 2 free rerolls.
Surprise! 2 Stage 3 to 5 Next combat: 1 champions without items gain a Suspicious Trenchcoat artifact.
Treasure Hunter 2 Stage 3 to 5 Next combat: 1 champion without items gain an Unstable Treasure Chest.
Phantom Gloves 3 Stage 3 to 5 Gain a temporary Thief's Gloves for 1 round.
Assassin 4 Stage 3 to 5 Next combat start: Your highest %i:scaleAD% champ jumps to the enemy backline.
Summon Voidling 4 Stage 3 to 5 Gain a Voidling for 1 round.
Minor Mimicry 5 Stage 3 to 5 Gain a Lesser Champion Duplicator.
Conjure Anvil 8 Stage 3 to 5 Gain a component anvil.
Conjure Emblem 15 Stage 3 to 5 Gain a random uncraftable Emblem.
Discount 0 Stage 4+ This round, the next champion you buy is free.
Golden Armor 0 Stage 4+ Your team gains 50 %i:scaleHealth% for every 10 gold you have for 1 round.
Lucky Find 0 Stage 4+ Gain 1 gold. Next combat: Your team gains 50 Health.
Paragon 0 Stage 4+ Next combat: Your team's physical damage is dealt as magic damage
Ancient Ritual 1 Stage 4+ Next combat: Your Eldritch Old God is summoned immediately.
Artifactinate 1 Stage 4+ Next combat: 4 random items become Artifacts.
Busy Bees 1 Stage 4+ Your Bees gain 15% Attack Speed this round.
Hocus Pocus 1 Stage 4+ Next combat: Witches gain 20 Ability Power.
Ironclad Spirit 1 Stage 4+ Next combat: Your team gains 30 Armor.
Life Insurance 1 Stage 4+ Next combat: Allied champions have a 50% chance to drop 1 gold on death.
Manaflow 1 Stage 4+ Your highest %i:scaleMana% champ's Mana cost is reduced by 20 %i:scaleMana%.
Mystic Spirit 1 Stage 4+ Next combat: Your team gains 30 Magic Resist.
Pyromania 1 Stage 4+ Gain 8 Pyro infernal cinders.
Salvager 1 Stage 4+ Any champions you bench this turn have items removed and broken apart.
Scope Expansion 1 Stage 4+ Next combat: Champions in the back 2 rows gain 2 Attack Range.
Frosty Fortitude 2 Stage 4+ Next combat: Winter ice soldiers gain 40% more Health.
Golden Blessing 2 Stage 4+ Gain a dummy for 1 round. Your dummies drop gold as they take damage.
Major Gambit 2 Stage 4+ If you win your next player combat, gain 10 gold.
Moonlight Ritual 2 Stage 4+ Next combat: A random 1 or 2 cost champion stars up.
Phantom Claw 2 Stage 4+ Gain 1 temporary Dragon's Claw for 1 round.
Phantom Vest 2 Stage 4+ Gain a temporary Bramble Vest for 1 round.
Portal Hopping 2 Stage 4+ Gain a random Portal champion.
Queen's Gambit 2 Stage 4+ Next combat: If you win, gain a copy of your highest cost Faerie.
Quickening 2 Stage 4+ Next combat: Time champions gain 30% more Attack Speed when the countdown completes.
Rushdown 2 Stage 4+ Your highest %i:scaleAS% champ gains 120% decaying %i:scaleAS% over 5 sec for 1 round.
Silver Guard 2 Stage 4+ Next combat start: your team is immune to Crowd Control effects for 8 seconds.
Spitfire 2 Stage 4+ Next combat: Dragon attacks deal 1% target's max Health as bonus true damage.
Stealthy 2 Stage 4+ Next combat: 3 random units in your back row are untargetable for 8 seconds.
Summon Dummies 2 Stage 4+ Gain 2 Target Dummies for 1 round.
Supreme Arcana 2 Stage 4+ Your High Arcana champion gains 15% Damage Amp and Durability for 1 round.
The Count 2 Stage 4+ Reroll your Shop with a 1, 2, 3, 4, and 5 cost champion.
Lightning Strike 3 Stage 4+ Next combat: Deal 10% max Health as true damage to all enemies.
Sunfire Sorcery 3 Stage 4+ Next combat: Burn and Wound enemies for 10 seconds.
Yordle Spirit 3 Stage 4+ Next combat: Your team has a 99% chance to dodge attacks for 4 seconds.
All Fours 4 Stage 4+ Reroll your Shop with all 4-cost champions.
Earthquake 5 Stage 4+ Next combat: Stun all enemies for 2 seconds.
Leadership 5 Stage 4+ A random champion holding 3 completed items gains 300 Health permanently.
Major Wish 5 Stage 4+ Gain a random effect.
Animate Shop 6 Stage 4+ For 20 seconds, your shop refreshes for free every 2 seconds.
Sticky Fingers 6 Stage 4+ Next combat, gain a copy of a component from the first enemy with items your team kills.
Phantom Emblem 8 Stage 4+ Gain a temporary emblem of your most active trait for 1 round.
Assembly 10 Stage 4+ Gain a copy of each 1-cost champion.
Conjure Spatula 15 Stage 4+ Gain a Spatula.
Major Polymorph 0 Stage 5+ Planning only: A 4-cost champion you have transforms into a 5-cost.
Sinister Shop 0 Stage 5+ Lose 4 player health. Gain 6 Shop rerolls that last until used.
Tinker 1 Stage 5+ Gain a Reforger and a Remover.
Enhance 2 Stage 5+ Replace all champions in your Shop with ones 1 cost higher.
Animate Bench 4 Stage 5+ Next combat: Every 6 seconds, a champion joins combat from the bench.
Scrappy 4 Stage 5+ Next combat: 2 champions without items gain a completed item for 1 round.
Spawn Swarm 4 Stage 5+ Next combat: The first 2 frontline units that die spawn a small Voidling.
All Fives 5 Stage 5+ Reroll your Shop with all 5-cost champions.
Backrow Star 5 Stage 5+ Next combat: A random back row champion gains 40% %i:scaleAS% for 7 seconds.
Desperate Plea 5 Stage 5+ Next combat: If you would be eliminated, instead remain alive.
Big Surprise! 6 Stage 5+ Next combat: 2 champs without items gain a Suspicious Trenchcoat artifact.
Late Bloomer 6 Stage 5+ Gain a permanent 3-star 1-cost champion and a Magnetic Remover.
Guild of Thieves 8 Stage 5+ Gain 3 temporary Thief's Gloves for 1 round.
Treasure Party 8 Stage 5+ Next combat: 1 champs without items gain 2 Unstable Treasure Chests.
Major Mimicry 10 Stage 5+ Gain a Champion Duplicator.
Radiantize 10 Stage 5+ 1 random completed item held by a champion becomes Radiant for 1 round.
Summon Dragon 12 Stage 5+ Summon a 4000 Health Dragon for 1 round.
Conjure Artifact 18 Stage 5+ Gain an Artifact anvil.
Conjure Support 25 Stage 5+ Gain a Support Anvil
Magnum Opus 99 Stage 7+ Lose 66 player health. Gain a permanent 3-star 5-cost.
Judgement 2 Ascendant Next combat: If you win, gain 8 gold; if you lose, gain 12 XP.
The Chariot 5 Ascendant This round, rerolls cost you 1 gold and buying XP costs you 3 gold.
The Emperor 5 Ascendant Next combat: Xerath gains 20% Damage Amp. Your team gains 10% Damage Amp.
The Lovers 4 Ascendant Gain a random 5-cost champion and a 2* 2-cost champion with a shared trait.
The Magician 2 Ascendant Reroll your shop with all Zaps. You can buy one this round, which casts twice.
The Moon 2 Ascendant Increase your 5-cost odds by 4% permanently.
The Star 5 Ascendant Next combat: All your 1-star champions star up. Other champions gain 200 Shield and 20 Ability Power.
The Sun 40 Ascendant Gain a Support anvil and an Artifact anvil.
The Tower 5 Ascendant Gain a big Target Dummy for 1 round. It strikes adjacent enemies with lightning.
The World 36 Ascendant Gain a copy of every 4-cost champion.
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