Anomalies - TFT SET 13 Mechanic

- Anomaly appears in stages 4-6 and can enhance your champions. - Anomaly can be re-rolled for 1 gold. - You can place champions on specific hexes to apply effects.

Αναζήτηση:
Name
Value
Arcana Overwhelming Arcana Overwhelming Gain Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist.
Attack Expert Attack Expert This champion gains 55% more Attack Damage from all sources.
Avalanche of Armor Avalanche of Armor Gain Attack Damage equal to 25% of Armor. Gain 50 Armor.
Avarice Incarnate Avarice Incarnate Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).
Berserker Rage Berserker Rage Gain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health.
Bully Bully Gain 18% Damage Amp, increased to 36% against units with a lower star level.
Bulwark Bulwark Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.
Calling Card Calling Card Gain an emblem that matches a non-unique trait from this champion.
Center of the Universe Center of the Universe Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Comeback Story Comeback Story Gain 5% Damage Amp for every 10 player health you have lost this game.
Cosmic Rhythm Cosmic Rhythm No longer gain Mana but instead cast their Ability every 4 seconds.
Cull The Weak Cull The Weak Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.
Deep Roots Deep Roots Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
Defense Expert Defense Expert This champion gains 45% more Armor and Magic Resist from all sources.
Diving In Diving In On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 20% Omnivamp.
Dragonsoul Dragonsoul This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.
Dramatic Entrance Dramatic Entrance Combat start: Leap off the battlefield. After 6 seconds, arrive with 70% increased max Health and Stun all enemies for 1.5 seconds.
Dual Wielding Dual Wielding Gain 2 completed items that fit this champion's role.
Eagle Eye Eagle Eye Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
Energy Absorption Energy Absorption Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
Essence of Navori Essence of Navori Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).
Fireball Fireball For every 60 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and Burns for 5 seconds.
Force of Friendship Force of Friendship Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.
Fortified Fortified Gain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times).
Freestyling Freestyling Gain 4.5% Damage Amp for each activated trait you have.
Giant-Sized Giant-Sized Gain 1000 Health and grow greatly in size.
Headhunter Headhunter This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).
Heavy Hitter Heavy Hitter Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 3 seconds)
Hunger For Power Hunger For Power Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
Hypervelocity Hypervelocity Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
Into the Unknown Into the Unknown This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
Invisibility Invisibility Every 4 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Kill Streak Kill Streak Gain 30 Mana each kill.
Knockout Knockout Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.
Laser Eyes Laser Eyes Constantly deal 80% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Last Chance Last Chance On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.
Legacy Of Shurima Legacy Of Shurima After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed
Mage Armor Mage Armor Gain Armor and Magic Resist equal to 40% of Ability Power.
Magic Expert Magic Expert This champion gains 40% more Ability Power from all sources.
Magic Training Magic Training Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 15 Mana spent.
Mini Mees Mini Mees Gain 3 minis that deal 30% ( ) Attack Damage every 3 attacks. Their attacks reduce Armor by 5.
Miniaturize Miniaturize Transform into an item that gives 60% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.
Nothing Wasted Nothing Wasted When an ally dies, gain 100% of their current Mana.
One Thousand Cuts One Thousand Cuts Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.
Power Absorption Power Absorption Gain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage.
Protective Shielding Protective Shielding Combat start and every 8 seconds: Grant 15% max Health Shield to self and 2 lowest health alles for 5 seconds.
Repulsor Repulsor Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them.
Scuttle Familiar Scuttle Familiar On death, summon a crab with 111% of their maximum Health, Armor, and Magic Resist.
Share Your Energy Share Your Energy Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Slime Time Slime Time Every 2 seconds, deal 100% ( ) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Slow Cooker Slow Cooker Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.
Stoneskin Stoneskin Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
Strength Training Strength Training Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage.
The Finisher The Finisher This champion's attacks and Ability executes enemy champions at 15% health or lower.
Thornskin Thornskin Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
Titanic Strikes Titanic Strikes Attacks deal an additional 30% Attack Damage to the target and adjacent enemies.
Touch of Frost Touch of Frost Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
Ultimate Hero Ultimate Hero Star up a 3-star 1-cost champion to 4 stars!
Unstoppable Force Unstoppable Force On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.
Wolf Familiars Wolf Familiars Summon 2 untargetable wolves with 35% of this champion's Attack Damage and 0.9 Attack Speed.
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