Anomalies - TFT SET 13 Mechanic
- Anomaly appears in stages 4-6 and can enhance your champions. - Anomaly can be re-rolled for 1 gold. - You can place champions on specific hexes to apply effects.
Pesquisar:
Name | Value |
---|---|
Arcana Overwhelming Arcana Overwhelming | Gain Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist. |
Attack Expert Attack Expert | This champion gains 55% more Attack Damage from all sources. |
Avalanche of Armor Avalanche of Armor | Gain Attack Damage equal to 25% of Armor. Gain 50 Armor. |
Avarice Incarnate Avarice Incarnate | Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%). |
Berserker Rage Berserker Rage | Gain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health. |
Bully Bully | Gain 18% Damage Amp, increased to 36% against units with a lower star level. |
Bulwark Bulwark | Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health. |
Calling Card Calling Card | Gain an emblem that matches a non-unique trait from this champion. |
Center of the Universe Center of the Universe | Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target. |
Comeback Story Comeback Story | Gain 5% Damage Amp for every 10 player health you have lost this game. |
Cosmic Rhythm Cosmic Rhythm | No longer gain Mana but instead cast their Ability every 4 seconds. |
Cull The Weak Cull The Weak | Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range. |
Deep Roots Deep Roots | Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range. |
Defense Expert Defense Expert | This champion gains 45% more Armor and Magic Resist from all sources. |
Diving In Diving In | On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 20% Omnivamp. |
Dragonsoul Dragonsoul | This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage. |
Dramatic Entrance Dramatic Entrance | Combat start: Leap off the battlefield. After 6 seconds, arrive with 70% increased max Health and Stun all enemies for 1.5 seconds. |
Dual Wielding Dual Wielding | Gain 2 completed items that fit this champion's role. |
Eagle Eye Eagle Eye | Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage. |
Energy Absorption Energy Absorption | Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power. |
Essence of Navori Essence of Navori | Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%). |
Fireball Fireball | For every 60 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and Burns for 5 seconds. |
Force of Friendship Force of Friendship | Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead. |
Fortified Fortified | Gain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times). |
Freestyling Freestyling | Gain 4.5% Damage Amp for each activated trait you have. |
Giant-Sized Giant-Sized | Gain 1000 Health and grow greatly in size. |
Headhunter Headhunter | This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll). |
Heavy Hitter Heavy Hitter | Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 3 seconds) |
Hunger For Power Hunger For Power | Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage. |
Hypervelocity Hypervelocity | Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat. |
Into the Unknown Into the Unknown | This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage. |
Invisibility Invisibility | Every 4 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance. |
Kill Streak Kill Streak | Gain 30 Mana each kill. |
Knockout Knockout | Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage. |
Laser Eyes Laser Eyes | Constantly deal 80% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds. |
Last Chance Last Chance | On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second. |
Legacy Of Shurima Legacy Of Shurima | After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed |
Mage Armor Mage Armor | Gain Armor and Magic Resist equal to 40% of Ability Power. |
Magic Expert Magic Expert | This champion gains 40% more Ability Power from all sources. |
Magic Training Magic Training | Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 15 Mana spent. |
Mini Mees Mini Mees | Gain 3 minis that deal 30% ( ) Attack Damage every 3 attacks. Their attacks reduce Armor by 5. |
Miniaturize Miniaturize | Transform into an item that gives 60% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off. |
Nothing Wasted Nothing Wasted | When an ally dies, gain 100% of their current Mana. |
One Thousand Cuts One Thousand Cuts | Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect. |
Power Absorption Power Absorption | Gain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage. |
Protective Shielding Protective Shielding | Combat start and every 8 seconds: Grant 15% max Health Shield to self and 2 lowest health alles for 5 seconds. |
Repulsor Repulsor | Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them. |
Scuttle Familiar Scuttle Familiar | On death, summon a crab with 111% of their maximum Health, Armor, and Magic Resist. |
Share Your Energy Share Your Energy | Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies. |
Slime Time Slime Time | Every 2 seconds, deal 100% ( ) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt. |
Slow Cooker Slow Cooker | Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds. |
Stoneskin Stoneskin | Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10. |
Strength Training Strength Training | Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage. |
The Finisher The Finisher | This champion's attacks and Ability executes enemy champions at 15% health or lower. |
Thornskin Thornskin | Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage. |
Titanic Strikes Titanic Strikes | Attacks deal an additional 30% Attack Damage to the target and adjacent enemies. |
Touch of Frost Touch of Frost | Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second. |
Ultimate Hero Ultimate Hero | Star up a 3-star 1-cost champion to 4 stars! |
Unstoppable Force Unstoppable Force | On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health. |
Wolf Familiars Wolf Familiars | Summon 2 untargetable wolves with 35% of this champion's Attack Damage and 0.9 Attack Speed. |